Test Builds • Re: Windows Installer test builds (freeciv-3.3 / msys2 / meson)
New freeciv main development branch Windows (msys2) build with meson, from sources of 14-Jul-24 (3.2.92.2-dev-240714), commit '3a6e5ceec8', available at https://files.freeciv.org/packages/wind ......
View ArticleWishlist • OR condition for requirement vectors (was possible with nreqs, but...
The requirement vectors in one effect are connected with AND operator: they all have to be fulfilled for the effect to have effect. However, it isn't possible to combine them in a way that the effect...
View ArticleWishlist • Re: OR condition for requirement vectors (was possible with nreqs,...
It was theoretically NOT possible with nreqs to make an OR-vector sich that you can't achieve an equivalent effect in reqs (provided that you don't bump into vector length limit):!(a || b || c)...
View ArticleTest Builds • Re: Msys2 based Windows Installer testing (freeciv-3.1 / msys2)
New freeciv-3.1 Windows (msys2) build from sources of 28-Jul-24 (3.1.2+-240728), commit '3c94b5112b', available at https://files.freeciv.org/packages/wind ... eeciv-3.1/Change log since 3.1.2 release:...
View ArticleGeneral discussion • What generator and startpos options for a game where I...
Dear forum readers,I’m french, but let’s suppose I’m british : I start in an earthlike world, but not really on a continent, rather an island. Is that possible with Freeciv ?I ask because if I want an...
View ArticleTech support • Global vars weirdness on load in Freeciv 2.6.4 with GTK2 client
In Freeciv 2.6.4, commands in the code section of a scenario .sav file run on load, before global vars are set to values shown in the scenario file. I ran across this issue because sav files were...
View ArticleTech support • Re: Global vars weirdness on load in Freeciv 2.6.4 with GTK2...
"vars" has the current (saved to the savegame) value, whereas code section can adjust the value when ever some lua script runs. So the behavior you're describing seems correct to me. After loading the...
View ArticleSingle player • What am I doing wrong in Trade Routes for Ver 3 and above?
After getting annihilated in early play (like everyone else), I learned that establishing Trade Routes was a key to wealth. I used them for maximum effect up to Version 2.6, and would usually have a...
View ArticleSingle player • Re: What am I doing wrong in Trade Routes for Ver 3 and above?
I believe 3.0 changes default ruleset to civ2civ3 from classic in 2.6. You would need to select the classic ruleset to have the same game rules.Statistics: Posted by Elefant — Sat Aug 03, 2024 8:55 pm
View ArticleSingle player • My problem was solved!!
Setting Ruleset to "Classical" did, indeed, solve the problem. Thank you both.Statistics: Posted by NotTired — Sun Aug 04, 2024 12:03 pm
View ArticleSingle player • I not only CAN play Version 3, Classic Ruleset
And my Space Ship arrived at Alpha Centauri in 1828. The other Nations attacked me with their Frigates, but my Battleships had little trouble sinking them.Statistics: Posted by NotTired — Mon Aug 05,...
View ArticleGeneral discussion • Re: Free MOD APK games and apps for Android
There is a great gaming, entertainment and chatting APK app that I just discovered called Hot51Statistics: Posted by ClarenceButler — Sat Aug 10, 2024 7:15 am
View ArticleWishlist • Let's talk about excess point overflows.
So I've been playing through a lot of different Civ games recently and I believe I've identified a long-standing issue in most games in the series: the lack of overflow retention for various kinds of...
View ArticleRulesets and modpacks • Probably stupid question how to use server command in...
I can't get traitdistribution command to work on server setup./set tratdistribution is recognised, but no matter what I write after it for an argument, game won't recognise it.Only place I've been...
View ArticleRulesets and modpacks • Re: Some Conceptual Ideas (Are They Good?)
I like your lines of thinking, there's few good ideas I've been thinking as well.1) This I think simply boils down to the size of the map vs. research speed. If you think about it, Romans, Egyptians,...
View ArticleRulesets and modpacks • Re: Probably stupid question how to use server...
traitdistribution is a per scenario/game setting which only accepts two values EVEN or FIXED, which can be set in the game options prior to starting the game.[16:36:07] Dove: 'set traitdistribution...
View ArticleTest Builds • Re: Windows Installer test builds (freeciv-3.2 / msys2 / meson)
New freeciv-3.2 Windows (msys2) build with meson, from sources of 21-Aug-24 (3.1.94.10-alpha3+-240821), commit '04ef093443', available at https://files.freeciv.org/packages/wind ... eeciv-3.2/Change...
View ArticleSingle player • Re: Literally crushing hard AI in 3.0.7. Let me tell you how.
Crushing Freeciv AI is pretty easy, at least in 2.5 - 2.6 and the style of play I prefer (big maps, slow research, lots of nations).How I play usually:- Explore island/continent I'm on right away, and...
View ArticleRulesets and modpacks • Re: Changes in what a 3.3 ruleset can do
New scripting API signal unit_transferred. osdn #44888Statistics: Posted by cazfi — Sat Aug 24, 2024 9:47 am
View ArticleTest Builds • Re: Windows Installer test builds (freeciv-3.3 / msys2 / meson)
New freeciv main development branch Windows (msys2) build with meson, from sources of 24-Aug-24 (3.2.92.3-dev-240824), commit '4f0b90196d', available at https://files.freeciv.org/packages/wind ......
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