Wishlist • Re: 1 turn city vision
On system requirements, I ran freeciv 3.1.2 on a milk v duo s. 512 mb ram, 1ghz c906 risc v cpu. Aside from a slow Gui (no GPU), it seemed to run fine, ram usage at 290mb at the start of the...
View ArticleGameplay • Freeciv map generator issues
This is something that has bugged me with Freeciv for a long time, but thought only now to ask, as I recently got active again to play the game.Don't you think maps created by generator are, well, bad...
View ArticleGameplay • Re: Freeciv map generator issues
Tergen is a stand-alone map generator for Freeciv > viewtopic.php?t=94539I think the real measure of a map's worthiness is the word find score. Sometimes I get the feeling that some of these other...
View ArticleTech support • Re: Global vars weirdness on load in Freeciv 2.6.4 with GTK2...
I eventually got around the problem of script command execution prior to global vars being restored (which was happening on unit_moved and/or city_destroyed and city_transferred signal during a reload...
View ArticleGameplay • Re: Unconquerable city configuration?
re #2 " transform land tiles surrounding the lake into water tiles" -- transformations are mostly grayed out now. Why is this? Is there a cure?Statistics: Posted by tinmanFc — Thu Aug 29, 2024 4:25 pm
View ArticleWishlist • Re: Let's talk about excess point overflows.
In Freeciv excess production is saved.In Freeciv main, excess food isn't saved, but there is a patch for it in Freeciv21.Statistics: Posted by Corbeau — Wed Sep 04, 2024 10:25 am
View ArticleContribution • OSDN issue, and patches?
Hello,So I tried to go to OSDN to create an issue there, but it doesn't seem to be working. I just keep getting a white screen or a 504 error. I also tried to go back to the OSDN homepage to navigate...
View ArticleContribution • Re: OSDN issue, and patches?
I wanted to donate this patch file to add the (semi) imaginary nation of the Conch Republic to FreeCiv.Thank you.Or is there a new tracker you're using?We're moving to...
View ArticleTech support • I can not get old square view to work
Hi!I was trying to pick freeciv to play with again, and can only get a isometric view.I have tried to unselect Isometric and Hexagonal, and all the Ruleset is setting one or booth of them.I tried...
View ArticleTech support • Re: I can not get old square view to work
Try Game -> Interface options -> GraphicsStatistics: Posted by Corbeau — Thu Sep 05, 2024 9:45 pm
View ArticleLongturn • Two Longturn games starting soon: Sim06 and LT86
As soon as some more settings are polished, a highly experimental and exotic Simulation ruleset game will start, hopefully in a few days. Sim ruleset is designed to create a more realistic feel of the...
View ArticleTech support • Re: I can not get old square view to work (SOLVED)
A manual installation solved the problem, now it works as I remember it.Statistics: Posted by ivar — Fri Sep 06, 2024 7:40 am
View ArticleRulesets and modpacks • Re: Changes in what a 3.3 ruleset can do
Lua method edit.change_city_size() added. osdn #44230Statistics: Posted by cazfi — Sun Sep 08, 2024 1:21 am
View ArticleSingle player • Veteran Level during combat - default rule set
Hi,I notice with the versions 3.X military units don't achieve any promotion of their status to veteran, hardened or elite anymore. This is even more frustrating, since the AI players military units...
View ArticleSingle player • Re: Veteran Level during combat - default rule set
There are new ruleset settings in 3.1 that might affect you:Code: ; With some rules it`s possible that neither side of a combat dies.; Set this to TRUE if unit should never gain veterancy from such a...
View ArticleTest Builds • Re: Msys2 based Windows Installer testing (freeciv-3.1 / msys2)
New freeciv-3.1 Windows (msys2) build from sources of 13-Sep-24 (3.1.2+-240913), commit '393fa2accd', available at https://files.freeciv.org/packages/wind ... eeciv-3.1/Change log since 3.1.2 release:...
View ArticleContribution • Re: Status of Freeciv-3.2
Freeciv-3.2 datafile formats have been frozen. Datafiles made compatible with current HEAD of S3_2 branch will be compatible with final freeciv-3.2, and vice versa. Happy modding!Statistics: Posted by...
View ArticleFreeciv-web • Re: How to call Freeciv running on webassembly?
It is important to mention that the repository "freeciv" instead of "freeciv-web" is used for those who want to implement or test this setup. This is a topic that introduces the evolving landscape of...
View ArticleTest Builds • Re: Windows Installer test builds (freeciv-3.2 / msys2 / meson)
New freeciv-3.2 Windows (msys2) build with meson, from sources of 23-Sep-24 (3.2.0-alpha3+-240923), commit 'f8c8c5af39', available at https://files.freeciv.org/packages/wind ... eeciv-3.2/Change log...
View ArticleTest Builds • Re: Windows Installer test builds (freeciv-3.3 / msys2 / meson)
New freeciv main development branch Windows (msys2) build with meson, from sources of 29-Sep-24 (3.2.92.4-dev-240929), commit 'b65fd8d2ee', available at https://files.freeciv.org/packages/wind ......
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