Announcements • Re: Mac installers now available
Sorry I disappeared, had some medical issues that made it difficult to use a computer, but now I'm somewhat back.To DavidN - I'm not surprised it didn't work for you, my version was built on MacOS 11...
View ArticleArt and tilesets • Re: Alternate Hospital building
Maybe too late - but here's some images for genetic_lab and hospital that I found. These are "public domain" and so GPLv2+. I like them better, maybe replace the ones in...
View ArticleRulesets and modpacks • Re: new rulesets offerred
Now have new revised versions for 3.0.The dino ruleset is based on a mix of the experimental ruleset and the civ2civ3 ruleset, including the variable city radius, wild animals, and new unit class "Big...
View ArticleGeneral discussion • Optimal farmlands to mine ratio for cities?
Hello,Some cities I think would have good production numbers don't. I tend to go heavy on farming to get population numbers high, then just use tax money to purchase anything I need. But this does not...
View ArticleSingle player • Re: Trade Routes via AirLift in 3.1 (Experimental Ruleset)
The behavior in 3.1 may stem from changes in the default or experimental rulesets. Developers sometimes streamline mechanics or shift toward manual control to allow players more flexibility, though it...
View ArticleSingle player • Default rules dec 24
So I'm pretty sure the default ruleset is the civ2civ3 one ? Anyway I've played a few games and wanted to share my thoughts.....somewhere lol. I've been playing large maps with 32 civs but only room...
View ArticleSingle player • Re: Default rules dec 24
Everything you mentioned in #9 can be accomplished via Lua script (which you create or add) within the game. See "The Shadow Vales" scenario, as an example of wildly different Barbarians, among other...
View ArticleTest Builds • Re: Windows Installer test builds (freeciv-3.3 / msys2 / meson)
New freeciv main development branch Windows (msys2) build with meson, from sources of 19-Dec-24 (3.2.92.7-dev-241219), commit 'fbf34300c6', available at https://files.freeciv.org/packages/wind ......
View ArticleGeneral discussion • Re: Optimal farmlands to mine ratio for cities?
One thing I do is have different cities specialize in one thing. A science city with lots of trade gets library, university, science wonders and max pop growth, a production city with shield specials...
View ArticleTech support • Left/Right keys do not work anymore
Hello everyone,I've a strange behaviour regarding FreeCiv in Linux: I cannot move a unit to the left or to the right, while all other directions work well. This is the same when using the Num-pad or...
View ArticleTech support • Re: Left/Right keys do not work anymore
What map topology you are playing with? In the default (non-iso hex) topology there's no neighboring tiles in left/right direction to move to.Statistics: Posted by cazfi — Sat Dec 21, 2024 6:17 pm
View ArticleRulesets and modpacks • Re: Changes in what a 3.3 ruleset can do
Shield2Gold_Factor effect now works on unit type level, so different unit types can have different factor (including being switched to gold upkeep or not) RM #1121.It used to work on player level...
View ArticleTech support • Re: MpII Dragoon non-web version
The Multiplayer II Dragoon (MpII) ruleset is designed for Freeciv-web and isn't directly compatible with the standalone Freeciv app. However, you can set up Freeciv-web locally by following its GitHub...
View ArticleRulesets and modpacks • Checking if an resource is available on any road...
Hello. I'm trying to simulate the civ3 or civ4 "if the resource is present on any one of my cities connected by a road to city X, then city X also have that resource available". I don't seem to find...
View ArticleArt and tilesets • Re: Sextant 2.6
Thanks. I've put 2.6.01 on modpack.freeciv.org for the modpack installer.@GriffonSpade, do you have the Sextant tileset hosted on github anywhere? I want to add it to support...
View ArticleUpcoming Releases • Towards 3.1.4
There has been 111 fixes to freeciv-3.1 (S3_1 branch) since 3.1.3 release.3.1.4 release is expected next weekend.Statistics: Posted by cazfi — Fri Dec 27, 2024 8:41 pm
View ArticleGameplay • Re: Finishing wonder on the same turn
If I knew the rules in advance to receive, I would be the luckiest person, my friend. Everything is random anyway. Statistics: Posted by habitualconie — Mon Dec 30, 2024 2:21 am
View ArticleRulesets and modpacks • Re: Checking if an resource is available on any road...
Currently, it is not available as a normal game feature; I have tried to work on it but I am currently mostly out of the project. Well, you will need to write in Lua some pathfinder to detect what...
View ArticleWishlist • Re: Let's talk about excess point overflows.
In my opinion, this feature should be added to improve gameplay. Also, optimize the AI of the governor for better management.Statistics: Posted by BernadineCollins — Tue Dec 31, 2024 1:21 am
View ArticleWishlist • Re: Diplomacy
Upcoming declarations of war or honor-binding treaties will make managing alliances more strategic.Statistics: Posted by VeronicaBauch — Tue Dec 31, 2024 9:55 am
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