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Single player • Re: Default rules dec 24

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Everything you mentioned in #9 can be accomplished via Lua script (which you create or add) within the game. See "The Shadow Vales" scenario, as an example of wildly different Barbarians, among other things.

The computer-controlled tribes vary more when there are more available options and ranges of values. Disabling features or reducing variance in land (quantity and terrain types), startunits, extras, specials, huts, and so on, will tend to homogenize the behavior of the computer-controlled tribes due to fewer available choices.

"The Shadow Vales" is also an interesting scenario for comparing the course of the game with only computer-controlled tribes vs. the massive difference that one human player can make. When I'm an observer, the computer-controlled tribes don't diverge much for 350 turns (except that those targeted by the Barbarians do not fare well.) When I am a player, I win the game with "Allied Victory" between turn 145 and 200 every time.

Statistics: Posted by Molo_Parko — Thu Dec 19, 2024 5:26 pm



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