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Test • Re: not look it, no really)

Old Vinylhttps://www.youtube.com/watch?v=YjzV62_2F8UStatistics: Posted by BOBAH1 — Wed Jan 01, 2025 5:48 pm

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Wishlist • Make spies spawn partisans/Fanatics

Does anyone know how to code this into a game?Basically, you can activate a spy in a town at a fixed rate, and it will spawn groups of 2 to 3 partisans/fanatics as barbarians. Each time you do it...

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Upcoming Releases • Re: Towards 3.1.4

Currently, that version has been updated and released, right?Statistics: Posted by NicolasOkuneva — Thu Jan 02, 2025 4:43 am

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Wishlist • Re: Action Enablers use actor specific variables.

There are several requests for "Action_Range" effect throughout the forum, probably it will ever appear. For effects, logically, some extension of the multipliers mechanism can be developed, including...

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Announcements • Stable release 3.1.4

3.1.4 is a generic bugfix release. See the full list of changes.Source code is available in the usual place. Compiled Windows packages aren't available yet, but should follow shortly; we'll post again...

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Tech support • Re: Load units in ships

Hi all,Loading units onto ships interrupts city expansion.poppy playtime chapter 3To solve the problem users need to upgrade units and their transport capabilities in Freeciv.Statistics: Posted by...

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Rulesets and modpacks • how do i convert and add units to freeciv from civ3?

hello all, i am new here so please take it easy on me.i am trying to convert units from civ3 to freeciv for my own use. but i need help in how to do it.Statistics: Posted by roosevelt344 — Fri Jan 03,...

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Announcements • Re: Stable release 3.1.4

Windows packages now available.Statistics: Posted by cazfi — Fri Jan 03, 2025 9:48 pm

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Rulesets and modpacks • Re: how do i convert and add units to freeciv from civ3?

For unit graphics, you can use https://github.com/Elefant-Freeciv/Civ3FullStatistics: Posted by Elefant — Sat Jan 04, 2025 8:35 pm

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Rulesets and modpacks • How to use 'bonuses.quiet' properly?

Hi,see the issue from the subject line. It is not documented in the help wiki,https://freeciv.fandom.com/wiki/Editing ... pe_BonusesIn the units documentation, each unit is listed - more than once:*...

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Rulesets and modpacks • Re: How to use 'bonuses.quiet' properly?

It is not documented in the help wiki,https://freeciv.fandom.com/wiki/Editing ... pe_BonusesOfficial (and version specific!) documentation is in the comments of supplied rulesets. About bonuses.quiet...

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Rulesets and modpacks • SCRIPT: I LUV Connections! Connect your own resources...

Freeciv version: * 3.2 or betterLevel needed -* Ruleset: Basics+* Scipt LUA: Basics+------------------------------------------------------------------------Hello everyone! I bring you a script that I...

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Rulesets and modpacks • Re: SCRIPT: I LUV Connections! Connect your own...

UPDATEI know, I know, the previous rules had a lot of resources, a lot of mess and things you didn't want, right?So these ones are completely copied from the originals, without TILESET, without HIDING...

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Upcoming Releases • Re: Towards 3.2.0-beta1

Could you write what are main improvements of the gtk4 client? Is it more convenient than the gtk3.22 client?Statistics: Posted by Mahler — Thu Jan 16, 2025 6:07 pm

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Tech support • Re: problems downloading from cyfuture.dl.sourceforge.net

The script works automatically for the 3.1.4 version.Statistics: Posted by Mahler — Thu Jan 16, 2025 6:13 pm

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Rulesets and modpacks • How to use counters correctly?

This may be a question that has already been answered, but I couldn't find anything that explains how to use the 'counters'. I only found it on whislist.I don't know if this is right, but is this a...

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Rulesets and modpacks • How to restore a table from a saved game?

My idea is to create a global table from turn 1 and feed it with the IDs of some cities.Example:Code: cities = {}table.insert(cities, city.id)However, if I load a saved game, this table is reset. Is...

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Rulesets and modpacks • Re: How to use counters correctly?

Currently there are only city counters (counting things related to a city). Typical use of a counter is that it works as an requirement for an effect, but there's some lua support too:...

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Rulesets and modpacks • SCRIPT: I LUV Connections! Connect your own resources...

Freeciv version: * 3.2 or betterLevel needed -* Ruleset: Basics+* Scipt LUA: Basics+------------------------------------------------------------------------Hello everyone! I bring you a script that I...

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Rulesets and modpacks • How to restore a table from a saved game? Is there a...

I'm sorry if this is an old topic, but so far. What can we know about this part? What are the items or variables that I could retrieve from a Load?My idea is to create a global table from turn 1 and...

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