Quantcast
Channel: forum.freeciv.org
Browsing all 353 articles
Browse latest View live

Image may be NSFW.
Clik here to view.

Freeciv-web • Re: Freecivx.net (Freeciv 3D) is now back online

Screenshot of latest Freecivx.net version, with ChatGPT in-game chat, and running Three.js r170.Statistics: Posted by AndreasR — Thu Nov 28, 2024 8:52 pm

View Article


General discussion • Why not make all units "actors" capable of...

Why not make all units "actors" capable of "actions" via Lua scripting?In Lua scripting, a Diplomat is an actor capable of some actions* but not others such as "Fortify", or "Go to". A Settlers unit...

View Article


General discussion • Re: Why not make all units "actors" capable of...

freeciv-2.6 was the first version with action enablers, and it started with diplomats. Later versions have been greatly extending the action enablers concept. See...

View Article

Image may be NSFW.
Clik here to view.

Contribution • Re: Simple continent map generators for Freeciv

Well how about just simple rectangles and the whole set of other layers (empty) for at least Freeciv 2.6.4 through 2.6.11 ?^ Generates all the layers: t, blank startpos section (works well with the...

View Article

Tech support • Re: problems downloading from cyfuture.dl.sourceforge.net

If prdownloads.sourceforge.net link doesn't work, then try the alternate download link from files.freeciv.org.Both links are shown on the Downloads page at:...

View Article


General discussion • Re: --Warnings from Freeciv

I am trying to figure out how to determine (in Lua script) whether the currently running scenario has set all possible optional values for the currently running Freeciv software version in use ( to...

View Article

Contribution • Re: New features via Lua script

Code: option_names={ "aifill", "airliftingstyle", "allowtake", "alltemperate", "animals", "aqueductloss", "autoattack", "autosaves", "autotoggle", "barbarians", "borders", "citymindist", "citynames",...

View Article

Test Builds • Re: Windows Installer test builds (freeciv-3.2 / msys2 / meson)

New freeciv-3.2 Windows (msys2) build with meson, from sources of 01-Dec-24 (3.2.0-beta0-241201), commit 'a56acc3b1a', available at https://files.freeciv.org/packages/wind ... eeciv-3.2/Change log...

View Article


Image may be NSFW.
Clik here to view.

Contribution • Moving Freeciv v1 scenario map to a Freeciv v2.6.x scenario...

I ran across a Freeciv v1 scenario file on the www ( http://www.samiam.org/Civ4/Caulixtla/ ) and wrote a script to convert the map sections for copy-and-paste into a Freeciv v2 scenario file. I think...

View Article


Contribution • Re: Moving Freeciv v1 scenario map to a Freeciv v2.6.x...

I would load the scenario to a freeciv server version that still supported old enough format, to let everything get converted properly. Then use the "scensave" command (assuming the freeciv version in...

View Article

Rulesets and modpacks • Re: Changes in what a 3.3 ruleset can do

(Suffering from) Civil War is made action enabler controlled. RM #1094Actor is the player potentially suffering Civil War, and the action is self targeted, so there's no way it to depend on properties...

View Article

Announcements • Beta release 3.2.0-beta1

The first beta for the next major version of Freeciv, 3.2.0-beta1, has just been released.The major changes in Freeciv 3.2 are gtk4-client as the default, new sdl3-client, meson as the preferred build...

View Article

Tech support • Re: problems downloading from cyfuture.dl.sourceforge.net

1. Download freeciv-3.1.3.tar.xz2. Put the archive in freeciv-genbuild3. Run installation script (I did it on Linux), and it will work with the archive.Statistics: Posted by Mahler — Sun Dec 08, 2024...

View Article


Art and tilesets • Re: Freeciv-3.3 updates to tileset format

Foreground sprites of "3Layer" extra style can be animated RM #1123Patches to support animated middleground and background already in review.Statistics: Posted by cazfi — Tue Dec 10, 2024 3:15 am

View Article

Tech support • Re: MpII Dragoon non-web version

Open Freeciv and launch a new game. Select Multiplayer II Dragoon from the "Ruleset" column. This is one of the game rulesets, and it can be selected like any other. You can use the parameters in this...

View Article


Wishlist • Diplomacy

Been playing single player a fair bit lately, I think that the whole "we're allies we expect you to war with us regardless if we are the aggressor or defender" doesn't make for good gameplay. There's...

View Article

Test Builds • Re: Msys2 based Windows Installer testing (freeciv-3.1 / msys2)

New freeciv-3.1 Windows (msys2) build from sources of 12-Dec-24 (3.1.3+-241212), commit 'a73de7d3bd', available at https://files.freeciv.org/packages/wind ... eeciv-3.1/Change log since 3.1.3 release:...

View Article


General discussion • How to play my modified map?

Hello,I modified a map using the editor, and then saved it as a map image.But I don't know how to use it in a new game. It doesn't appear as a scenario, and there doesn't seem to be an option to us it...

View Article

General discussion • Re: How to play my modified map?

You should save it from the editor as a scenario (Edit -> Save Scenario). Map Images are completely different thing (picture of the game situation).Statistics: Posted by cazfi — Mon Dec 16, 2024...

View Article

Tech support • Re: having trouble compiling: SQLite not found <solved>

Ok. Your previous suggestion is a good idea, but maybe the build instructions could have a bit more information about this error? Something like "If building errors with * not found, ensure you have...

View Article
Browsing all 353 articles
Browse latest View live