Freeciv-web • Re: Freecivx.net (Freeciv 3D) is now back online
Screenshot of latest Freecivx.net version, with ChatGPT in-game chat, and running Three.js r170.Statistics: Posted by AndreasR — Thu Nov 28, 2024 8:52 pm
View ArticleGeneral discussion • Why not make all units "actors" capable of...
Why not make all units "actors" capable of "actions" via Lua scripting?In Lua scripting, a Diplomat is an actor capable of some actions* but not others such as "Fortify", or "Go to". A Settlers unit...
View ArticleGeneral discussion • Re: Why not make all units "actors" capable of...
freeciv-2.6 was the first version with action enablers, and it started with diplomats. Later versions have been greatly extending the action enablers concept. See...
View ArticleContribution • Re: Simple continent map generators for Freeciv
Well how about just simple rectangles and the whole set of other layers (empty) for at least Freeciv 2.6.4 through 2.6.11 ?^ Generates all the layers: t, blank startpos section (works well with the...
View ArticleTech support • Re: problems downloading from cyfuture.dl.sourceforge.net
If prdownloads.sourceforge.net link doesn't work, then try the alternate download link from files.freeciv.org.Both links are shown on the Downloads page at:...
View ArticleGeneral discussion • Re: --Warnings from Freeciv
I am trying to figure out how to determine (in Lua script) whether the currently running scenario has set all possible optional values for the currently running Freeciv software version in use ( to...
View ArticleContribution • Re: New features via Lua script
Code: option_names={ "aifill", "airliftingstyle", "allowtake", "alltemperate", "animals", "aqueductloss", "autoattack", "autosaves", "autotoggle", "barbarians", "borders", "citymindist", "citynames",...
View ArticleTest Builds • Re: Windows Installer test builds (freeciv-3.2 / msys2 / meson)
New freeciv-3.2 Windows (msys2) build with meson, from sources of 01-Dec-24 (3.2.0-beta0-241201), commit 'a56acc3b1a', available at https://files.freeciv.org/packages/wind ... eeciv-3.2/Change log...
View ArticleContribution • Moving Freeciv v1 scenario map to a Freeciv v2.6.x scenario...
I ran across a Freeciv v1 scenario file on the www ( http://www.samiam.org/Civ4/Caulixtla/ ) and wrote a script to convert the map sections for copy-and-paste into a Freeciv v2 scenario file. I think...
View ArticleContribution • Re: Moving Freeciv v1 scenario map to a Freeciv v2.6.x...
I would load the scenario to a freeciv server version that still supported old enough format, to let everything get converted properly. Then use the "scensave" command (assuming the freeciv version in...
View ArticleRulesets and modpacks • Re: Changes in what a 3.3 ruleset can do
(Suffering from) Civil War is made action enabler controlled. RM #1094Actor is the player potentially suffering Civil War, and the action is self targeted, so there's no way it to depend on properties...
View ArticleAnnouncements • Beta release 3.2.0-beta1
The first beta for the next major version of Freeciv, 3.2.0-beta1, has just been released.The major changes in Freeciv 3.2 are gtk4-client as the default, new sdl3-client, meson as the preferred build...
View ArticleTech support • Re: problems downloading from cyfuture.dl.sourceforge.net
1. Download freeciv-3.1.3.tar.xz2. Put the archive in freeciv-genbuild3. Run installation script (I did it on Linux), and it will work with the archive.Statistics: Posted by Mahler — Sun Dec 08, 2024...
View ArticleArt and tilesets • Re: Freeciv-3.3 updates to tileset format
Foreground sprites of "3Layer" extra style can be animated RM #1123Patches to support animated middleground and background already in review.Statistics: Posted by cazfi — Tue Dec 10, 2024 3:15 am
View ArticleTech support • Re: MpII Dragoon non-web version
Open Freeciv and launch a new game. Select Multiplayer II Dragoon from the "Ruleset" column. This is one of the game rulesets, and it can be selected like any other. You can use the parameters in this...
View ArticleWishlist • Diplomacy
Been playing single player a fair bit lately, I think that the whole "we're allies we expect you to war with us regardless if we are the aggressor or defender" doesn't make for good gameplay. There's...
View ArticleTest Builds • Re: Msys2 based Windows Installer testing (freeciv-3.1 / msys2)
New freeciv-3.1 Windows (msys2) build from sources of 12-Dec-24 (3.1.3+-241212), commit 'a73de7d3bd', available at https://files.freeciv.org/packages/wind ... eeciv-3.1/Change log since 3.1.3 release:...
View ArticleGeneral discussion • How to play my modified map?
Hello,I modified a map using the editor, and then saved it as a map image.But I don't know how to use it in a new game. It doesn't appear as a scenario, and there doesn't seem to be an option to us it...
View ArticleGeneral discussion • Re: How to play my modified map?
You should save it from the editor as a scenario (Edit -> Save Scenario). Map Images are completely different thing (picture of the game situation).Statistics: Posted by cazfi — Mon Dec 16, 2024...
View ArticleTech support • Re: having trouble compiling: SQLite not found <solved>
Ok. Your previous suggestion is a good idea, but maybe the build instructions could have a bit more information about this error? Something like "If building errors with * not found, ensure you have...
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