Rulesets and modpacks • Re: Changes in what a 3.3 ruleset can do
Removed limit on requirement vector length. RM #541Note that at some point beyond a couple hundred requirements in one place, you will run into issues transmitting ruleset data to the client as...
View ArticleSingle player • Spaceship launch
On my first game using civ2/3 rules, and reached the point of being able to launch my spaceship. However, although the odds are 100%, it's short of 4 modules. The time it will take is 11.9 years.What...
View ArticleSingle player • Re: Spaceship launch
It's heavier with the additional modules, so it's slower if you have the same number of engines to provide the thrust.Statistics: Posted by cazfi — Mon May 06, 2024 2:59 pm
View ArticleTest Builds • Re: Windows Installer test builds (freeciv-3.2 / msys2 / meson)
New freeciv-3.2 Windows (msys2) build with meson, from sources of 09-May-24 (3.1.94.5-alpha2+-240509), commit '247f5560ea', available at https://files.freeciv.org/packages/wind ... eeciv-3.2/Change...
View ArticleRulesets and modpacks • Re: Changes in what a 3.2 ruleset can do
Fourth Fake Generalized Bombard action. RM #523This allows, e.g., four different bombard ranges.Statistics: Posted by cazfi — Sat May 11, 2024 12:17 am
View ArticleArt and tilesets • Re: Audiospec format updates (freeciv-3.2)
Soundset feature.Governments now have sound tags for sound (or tune) to play after switching to that government. osdn #46600Statistics: Posted by cazfi — Sun May 12, 2024 9:51 pm
View ArticleTest Builds • Re: Windows Installer test builds (freeciv-3.3 / msys2 / meson)
New freeciv main development branch Windows (msys2) build with meson, from sources of 17-May-24 (3.2.91.8-dev-240517), commit 'dec3490ee2', available at https://files.freeciv.org/packages/wind ......
View ArticleForum • Emails not reaching gmail addresses
We are aware that the forums again cannot send emails to gmail addresses. This includes registration confirmation emails.Working on it.Statistics: Posted by cazfi — Wed May 22, 2024 8:52 am
View ArticleTest Builds • Re: Msys2 based Windows Installer testing (freeciv-3.1 / msys2)
New freeciv-3.1 Windows (msys2) build from sources of 22-May-24 (3.1.1+-240522), commit '589a22c639', available at https://files.freeciv.org/packages/wind ... eeciv-3.1/Change log since 3.1.1 release:...
View ArticleSingle player • Tile not redrawn unless I move the map
Hi guys. On my GTK client I have this problem:When my unit dies in battle, the tile where the unit was is not redrawn (that is, I can still see the unit there), unless I move the map then tile is...
View ArticleSingle player • Re: Tile not redrawn unless I move the map
gtk3.22, gtk4, or both?Statistics: Posted by cazfi — Fri May 24, 2024 12:54 pm
View ArticleContribution • Re: New Nations for Freeciv
Decided to get back into things, anyways here is Minnesota:Edit: Corrected the ratio of the .svg to be 2:3 minnesota.svg minnesotan.txtStatistics: Posted by _Rorr404 — Thu May 30, 2024 2:48 pm
View ArticleTest Builds • Re: Windows Installer test builds (freeciv-3.2 / msys2 / meson)
New freeciv-3.2 Windows (msys2) build with meson, from sources of 02-Jun-24 (3.1.94.6-alpha2+-240602), commit 'a17cd8dfa6', available at https://files.freeciv.org/packages/wind ... eeciv-3.2/Change...
View ArticleTech support • Trying to Set Up FreeCiv Web Server for a School Club
Hi there. I am new here. I am a teacher and want to set up our own FreeCiv Web server for a more secure and manageable experience for the children, and so we can play through a web browser. We are...
View ArticleTech support • Re: Trying to Set Up FreeCiv Web Server for a School Club
What OS are you running? Also, in my experience with freeciv-web, if you follow the directions in the readme file exactly (especially the part where you get the source code using the git command) it...
View ArticleTest Builds • Re: Msys2 based Windows Installer testing (freeciv-2.6)
New Windows (msys2) build from freeciv-2.6 sources of 05-Jun-24 (2.6.11+-240605), commit '56482b587d', available: https://files.freeciv.org/packages/wind ... eeciv-2.6/change log since 2.6.11 release:...
View ArticleArt and tilesets • Re: Audiospec format updates (freeciv-3.2)
Soundset featureNew audio tag to play when client enters the game. RM #676Statistics: Posted by cazfi — Fri Jun 07, 2024 11:31 pm
View ArticleTest Builds • S3_2-alpha3
Third alpha for freeciv-3.2 has been released.3.1.94.7-alpha3 is commit 09fcade7efffb8c19a4fb5032c87baf8f94814b0 in freeciv git repository.All light weight release build artifacts are available from...
View ArticleGeneral discussion • full screen
Which version of freeciv is full screen?Statistics: Posted by djconklin — Tue Jun 11, 2024 10:08 pm
View ArticleGeneral discussion • Re: full screen
All clients are capable of full screen mode. In most cases the option is in the "View" menu.Statistics: Posted by cazfi — Wed Jun 12, 2024 3:39 am
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