General discussion • How do you make a unit zigzag ?
When you want a unit to go somewhere, you press the `G` key then you click on the destination tile and let said unit find its way. All right.Now, is there a way to force one or several waypoints ?On...
View ArticleGeneral discussion • Re: How do you make a unit zigzag ?
Waypoints are placed by the same 'g' key as used in the original activation of the goto mode. See Help -> Controls.Statistics: Posted by cazfi — Sun May 04, 2025 4:30 pm
View ArticleRulesets and modpacks • Re: Checking if an resource is available on any road...
Currently, it is not available as a normal game feature; I have tried to work on it but I am currently mostly out of the project.Largely inspired by your former (proposed, unfinished) patches, I'm...
View ArticleWishlist • Re: Big and small rivers
Big and small rivers can probably be made to connect, by putting a small river on any tile having a big river. Adjacent small rivers will then connect to the small river existing under the big...
View ArticleRulesets and modpacks • Re: Changes in what a 3.4 ruleset can do
Upkeep_Factor effect requirement resolution now considers properties of individual units. RM #1313Statistics: Posted by cazfi — Tue May 06, 2025 6:35 pm
View ArticleUpcoming Releases • Re: Towards 3.1.5
NEWS-3.1.5 published.Statistics: Posted by cazfi — Thu May 08, 2025 8:44 pm
View ArticleAnnouncements • Stable release 3.1.5
3.1.5 is a generic bugfix release. See the full list of changes.Source code is available in the usual place. Compiled Windows packages aren't available yet, but should follow shortly; we'll post again...
View ArticleAnnouncements • Re: Stable release 3.1.5
Windows installers are now available.Statistics: Posted by cazfi — Fri May 09, 2025 8:34 pm
View ArticleTest Builds • Re: Windows Installer test builds (freeciv-3.4 / msys2 / meson)
New freeciv main development branch Windows (msys2) build with meson, from sources of 12-May-25 (3.3.90.2-dev-250512), commit '3d7dc41958', available at https://files.freeciv.org/packages/wind ......
View ArticleRulesets and modpacks • Re: new rulesets offerred
New revised versions for freeciv 3.1.x. Tweaked some things, added the new government types Federation and Tribal from the 3.1 default Civ2Civ3 ruleset. Available from my dropbox...
View ArticleTech support • icu-uc not found
Hi,I tried building Freeciv and can't get past this....checking for icu-uc... noconfigure: error: icu development files not found. Adjusting PKG_CONFIG_PATH may helpconfigure failedI'm using Cygwin...
View ArticleTech support • Re: icu-uc not found
If you really want to use Cygwin, first see doc/INSTALL.Cygwin document in the source tree.But for compiling freeciv on Windows, msys2 is far superior environment to Cygwin. See...
View ArticleGameplay • Re: Using /observe from saved/loaded file does not progress game
Seems I have to /set timeout in order for the game to progress.(Just have to remember to change /set autosave too.)i did it successfully! thanks for your guide!Statistics: Posted by 2eydh — Thu May...
View ArticleTech support • Re: Load units in ships
I'm experiencing a bug that only frigates can load ships and more advanced units do not so if I upgrade to Ironclad or Transport (if is it not for Transport why this name?) it can't load units. This...
View ArticleGeneral discussion • WW1 mod
I looked in Rulesets and modpacks and couldn't tell if there was a mod featuring WW1. I would like to see that starts in 1895, with a detailed naval arms race (see...
View ArticleSingle player • Re: I cannot steal a technology
You can't steal technology because:1. Unit Issue: Only spies (not diplomats) can steal tech in some games.2. City Protection: Martial Law or courthouses can block theft.3. Peace/Alliance: Diplomatic...
View ArticleTech support • Fast Unit Slide? How to slow down AI moves
This is probably a dumb question from a Freeciv noob but how do I slow down (visually) how quickly the AI moves its units? I'm not asking how to slow their advance or something, I'm referring to the...
View ArticleTech support • Re: Fast Unit Slide? How to slow down AI moves
Game -> Options -> Local Client -> Graphics -> Unit movement animation time (milliseconds)Statistics: Posted by cazfi — Sat May 17, 2025 4:17 pm
View ArticleRulesets and modpacks • Disbanding city - how is the supporting city of the...
I trird searching but could not find how the engine / ruleset decides what the supporting city of the resulting settler will be when I disband a city. It is not the nearest one, neither the most...
View ArticleRulesets and modpacks • Re: Disbanding city - how is the supporting city of...
From the source code it seems like it should be the nearest city. Can you provide a savegame from which it's possible to reproduce a case where that's not true, for me to debug?Statistics: Posted by...
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