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Contribution • Re: Collection of Scenarios

Scenario: The Shadow Vales 61x61=4k, 87% land, Classic, Flat, Lua, v1Featuring Surrender Lua scriptCreated and tested with Freeciv version 2.6.4 ( and GTK2 client ) with Lua 5.3Various tribes...

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Art and tilesets • Freeciv-3.3 updates to tileset format

This is meant to be a bit similar thread to what we have about ruleset changes on the ruleset forum. Tileset format just usually changes much much less than ruleset format.Statistics: Posted by cazfi...

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Art and tilesets • Re: Freeciv-3.3 updates to tileset format

Focus unit selection animation can now have any number of frames. Previously it was hardcoded to 4. RM #1012Statistics: Posted by cazfi — Sat Nov 02, 2024 6:00 am

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General discussion • Is the unit bribe equation on Freeciv Wiki wrong?

I could be mistaking as I'm not verse in C, so feel free to correct me, but I have a feeling that the equation here is not correct.https://freeciv.fandom.com/wiki/Math_of ... bribe_costLooking at...

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General discussion • Is the unit bribe equation on Freeciv Wiki wrong? (edit:...

I could be mistaking as I'm not verse in C, so feel free to correct me, but I have a feeling that the equation here is not correct.https://freeciv.fandom.com/wiki/Math_of ... bribe_costLooking at...

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Rulesets and modpacks • Re: Changes in what a 3.3 ruleset can do

Added Lua method Player:cancel_pact() RM #989Statistics: Posted by cazfi — Wed Nov 06, 2024 3:36 pm

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General discussion • conquer a city

Hello,how to conquer a city that is on a land tile surrounded by water tiles?for example the pirate cities of this screenshot.thanks for your answersStatistics: Posted by Thorin69 — Thu Nov 07, 2024...

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General discussion • Re: conquer a city

https://freeciv.fandom.com/wiki/MarinesStatistics: Posted by Molo_Parko — Thu Nov 07, 2024 3:02 pm

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Contribution • Re: Status of Freeciv-3.2

Freeciv-3.2 network protocol has been frozen. Now freeciv-3.2 development branch is compatible with the eventual 3.2 final release.Statistics: Posted by cazfi — Fri Nov 08, 2024 2:48 am

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Contribution • Re: New features via Lua script

I have some catching-up to do in this topic!This is the Lua script included in the scenario MiniMap Islands, shared at this link: https://forum.freeciv.org/f/viewtopic.p ... 04#p110004Code: o =...

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Test Builds • Re: Msys2 based Windows Installer testing (freeciv-3.1 / msys2)

New freeciv-3.1 Windows (msys2) build from sources of 09-Nov-24 (3.1.3+-241109), commit 'b895faa0e3', available at https://files.freeciv.org/packages/wind ... eeciv-3.1/Change log since 3.1.3 release:...

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Test • Re: not look it, no really)

New Tashkent audio-video:https://www.youtube.com/watch?v=auDZHhPWGIgStatistics: Posted by BOBAH1 — Sun Nov 10, 2024 2:04 pm

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Single player • Re: Trade Routes via AirLift in 3.1 (Experimental Ruleset)

I think this latter issue is the same (or at least related) as https://redmine.freeciv.org/issues/694Statistics: Posted by cazfi — Mon Nov 11, 2024 2:22 am

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Rulesets and modpacks • Re: Some Conceptual Ideas (Are They Good?)

I like your lines of thinking, there's few good ideas I've been thinking as well.Thanks for all the answers (and sorry for such a late response).Jacew, I find some of your ideas interesting, they...

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Freeciv-web • Re: How to call Freeciv running on webassembly?

Longturn.net's webassembly is not currently something that can be used. I'm not sure if it's even more advanced even while it's been something that's most likely planned to be usable at some point....

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Test Builds • S3_2-alpha4

Fourth alpha for freeciv-3.2 has been released. This is also the last alpha release before freeciv-3.2 goes to beta.3.2.0-alpha4 is commit cf06c4b0eea932e6ee9919f13b84b6bea8713aa7 in freeciv git...

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Test Builds • Re: S3_2-alpha4

Manual for Freeciv-3.2 civ2civ3 ruleset (the default) generated with 3.2.0-alpha4 manual generator: https://www.freeciv.org/wiki/Rulesets/3.2Statistics: Posted by cazfi — Wed Nov 13, 2024 11:10 pm

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Tech support • Re: Generic build scripts

To build an alpha release, like 3.2.0-alpha4, one has to tell the script where to download the sources from. I did some updates to the scripts, and tested build of 3.2.0-alpha4 on all of ubuntu-24.04,...

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Forum • Re: Emails not reaching gmail addresses

This should now be resolved.Statistics: Posted by cazfi — Fri Nov 15, 2024 8:54 pm

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Wishlist • Some ideas (I might be down to help contribute)

Okay, so I have some ideas, and I'd love to help contribute to making them a reality. They are:1. A possible real-time mode, where things take more turns, but turns pass in real-time (sort of like in...

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