I don't understand what is meant by "dynamic civilization generation"? The nations/tribes in Freeciv are identical at base except for name and flag, with the exceptions being barbarians and pirates. After bringing a nation / tribe into the game, choices of technologies to research, buildings to add to cities, units to create, alliances if any, and trade routes are the only real difference between the tribes -- aside from geographic location.
Freeciv is designed around having only a single map per game. Perhaps "multiple planets" could be faked to some degree with one large map split into quadrants, each of which contains a separate "world map" on 1/4 of the actual map. So for instance Mercury, Venus, Earth, and Mars each in a quarter of a single enormous Freeciv map. That's an interesting idea... I might try making a Freeciv scenario with both Earth and moon, and "teleport" units between them.
Freeciv is designed around having only a single map per game. Perhaps "multiple planets" could be faked to some degree with one large map split into quadrants, each of which contains a separate "world map" on 1/4 of the actual map. So for instance Mercury, Venus, Earth, and Mars each in a quarter of a single enormous Freeciv map. That's an interesting idea... I might try making a Freeciv scenario with both Earth and moon, and "teleport" units between them.
Statistics: Posted by Molo_Parko — Mon Nov 18, 2024 12:57 am