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Rulesets and modpacks • issue with tech_upkeep_free

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I tried to play around with tech upkeep, but I can't get tech_upkeep_free to work. It simply seems to be ignored, as soon as the first tech is researched, I have to pay upkeep. Changing the value of tech_upkeep_free doesn't make any difference. Though I just realized that the numbers don't work out either way. Does setting a tech cost multiplier for a game not affect tech upkeep?

I have set the divider to 50 and tech cost to 200%. The base research cost for the first tech is 100, increased to 200 with the multiplier, yet I pay 5 bulbs upkeep, regardless whether I put tech_upkeep_free to 20 or 1000. What I expected was to pay no upkeep for techs costing less than 1000 bulbs.

Still on v3.0.3 btw.

Statistics: Posted by 3plus4i — Tue Jun 18, 2024 12:00 am



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