Rulesets and modpacks • Re: Changes in what a 3.4 ruleset can do
Upkeep_Factor effect turned to Upkeep_Pct RM #1351This increases granularity hundred-fold (single point of effect value increases multiplier by 0.01)Statistics: Posted by cazfi — Thu Jul 03, 2025 3:59...
View ArticleSingle player • Re: Spaceship launch
Yeah, it’s a common Civ2/3 quirk only engines and propulsion modules affect travel time. Adding extra (like habitation) increases score but can slow you down. Launching earlier with fewer modules is...
View ArticleGeneral discussion • Re: New Player Curious About Early Expansion Strategies...
the early game really sets the tone, so your questions are spot on.In most cases, getting settlers out early is key, especially if you’re not surrounded by aggressive neighbors. Expanding fast gives...
View ArticleCommunity • Re: Personality type and ruleset preference
I’m INTJ according to that test—no surprise, I guess. I tend to like rulesets that strip things down to the essentials: minimal randomness, clear cause and effect, and space to plan long-term. I...
View ArticleTech support • Re: Left/Right keys do not work anymore
Hello everyone,I've a strange behaviour regarding FreeCiv in Linux: I cannot move a unit to the left or to the right, while all other directions work well. This is the same when using the Num-pad or...
View ArticleRulesets and modpacks • Re: issue with tech_upkeep_free
First of all, I notice that game.rulesets have confusing documentation.-> https://redmine.freeciv.org/issues/727 That's Not My NeighborThanks for sharing information about confusing documentation...
View ArticleGeneral discussion • Re: WW1 mod
I've seen a WW1 scenario somewhere. Can't remember where, though. I think it starts in 1900. Want me to ask around?Statistics: Posted by Corbeau — Wed Jul 16, 2025 11:13 am
View ArticleRulesets and modpacks • Re: TUTORIAL: Explorer with new actions: Build...
I like the “play to create” mentality that you have with Freeciv. The use of custom actions like “User Action 1 & 2” shows that the game engine is very customizable, and you have exploited it very...
View ArticleGameplay • Re: Finishing wonder on the same turn
I think the player who is being processed first during that turn.Statistics: Posted by usemarvel — Thu Jul 17, 2025 7:07 am
View ArticleAnnouncements • Stable release 3.2.0
The next major version of Freeciv, 3.2.0, has been released.The major changes in Freeciv 3.2 are gtk4-client as the default, new sdl3-client, meson as the preferred build system, and a whole lot of...
View ArticleSingle player • What is the Aqueduct near Lake, River?
What is the difference between the Aqueduct and the Aqueduct near a lake (river)? I play 3.1.5, civ2civ3, hard AI. In classic, there is no need in Aqueduct near rivers and lakes. I found good, there...
View ArticleUpcoming Releases • Towards 3.2.1
Release ticket for future 3.2.1: RM #1612. Current list of issues considered blockers consist mainly of fixes that barely didn't make it to 3.2.0.Statistics: Posted by cazfi — Thu Jul 17, 2025 9:13 pm
View ArticleSingle player • Re: What is the Aqueduct near Lake, River?
See Help -> City Improvements -> Aqueduct / Aqueduct, Lake / Aqueduct, RiverStatistics: Posted by cazfi — Thu Jul 17, 2025 9:15 pm
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