Single player • Re: Why won't the AI make nukes or aircraft?
Shortly, yes, you should look for playing multiplayer, AI sucks and that won't change soon. (Well, there was an experiment with strong AI playing Freeciv, but that is not going to be supplied with the...
View ArticleRulesets and modpacks • Re: New Trade Ruleset for more comprehensive trading...
I also made a change to the Earth-Small.scenario in order to utilize this ruleset with a few changes, downloadable here.Main changes:-Uses the Rexlimit ruleset-Separates the world into various areas...
View ArticleArt and tilesets • Re: Freeciv-3.3 updates to tileset format
Sprites of "Cardinals" extra style can be animated. RM #1454Statistics: Posted by cazfi — Mon Jun 23, 2025 2:49 pm
View ArticleUpcoming Releases • Re: Towards 3.2.0-RC1
First draft of changes relative to 3.2.0-beta2: https://www.freeciv.org/wiki/NEWS-3.2.0-RC1Freeciv-3.2 changes relative to freeciv-3.1 at https://www.freeciv.org/wiki/NEWS-3.2.0Statistics: Posted by...
View ArticleWishlist • Gameplay city governors
As a feature to reduce micromanagement in late game when you have dozens of large cities, we could have city governors. That would be not just CMA that is sometimes suboptimal and is very CPU...
View ArticleContribution • v.3.3: Action "Civil_War"?
(Suffering from) Civil War is made action enabler controlled. RM #1094Actor is the player potentially suffering Civil War, and the action is self targeted, so there's no way it to depend on properties...
View ArticleContribution • Re: v.3.3: Action "Civil_War"?
In short: It replaced game.ruleset civstyle.civil_war_enabled.But I guess you are right that ruleset author could also have a hugely negative Civil_War_Chance effect to cancel all positive effects,...
View ArticleWishlist • Re: Big and small rivers
Thanks for all tips. Big rivers works in my games. Not all the planned features, but they are visibly bigger, gives more trade, and allow ships on land tiles. From a test game, note the destroyer on a...
View ArticleContribution • "Build_Building" city action
If we are touching now non-unit-acted actions, we should think about an action of city changing production. It was one of the goals of creating AAK_* conception on the first hand: to provide several...
View ArticleContribution • Re: "Build_Building" city action
About action enablers format change, another consideration: currently ATK_SELF actions have no target_reqs. It has been already noticed in a request about "Upgrade_Unit" action limitation: we had unit...
View ArticleContribution • Bugs with custom road types
I am implementing "pack ice" as an extra "road" type for sea terrain. In doing this, I have come across some bugs.I use a "road extra" so I won't need another terrain type, and with a hex tileset I...
View ArticleContribution • Re: Bugs with custom road types
Itherefore I set -1 for food and -1 for tradeNegative extra outputs are just not intended in the game, contrary to some negative effects. So everything is not guaranteed to work with them. About...
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